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	<title>Spirit Chasing - Versionsgeschichte</title>
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	<updated>2026-04-11T18:55:44Z</updated>
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		<title>Belladonna: Die Seite wurde neu angelegt: „This Way enables a hedge mage to create a bond between herself and a chosen type of plant or animal. Those who practice this Way believe, not unlike the Garou, that every living thing possesses a soul or animating spirit. A spirit chaser uses her bond to watch and learn from her chosen animal or plant. Unlike the process of learning Gifts, no bargain exists between animal/plant teacher and student. The practitioner starts by contacting the spirit and simp…“</title>
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		<updated>2024-04-06T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „This Way enables a hedge mage to create a bond between herself and a chosen type of plant or animal. Those who practice this Way believe, not unlike the Garou, that every living thing possesses a soul or animating spirit. A spirit chaser uses her bond to watch and learn from her chosen animal or plant. Unlike the process of learning Gifts, no bargain exists between animal/plant teacher and student. The practitioner starts by contacting the spirit and simp…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This Way enables a hedge mage to create a bond between&lt;br /&gt;
herself and a chosen type of plant or animal. Those who&lt;br /&gt;
practice this Way believe, not unlike the Garou, that every&lt;br /&gt;
living thing possesses a soul or animating spirit.&lt;br /&gt;
A spirit chaser uses her bond to watch and learn from&lt;br /&gt;
her chosen animal or plant. Unlike the process of learning&lt;br /&gt;
Gifts, no bargain exists between animal/plant teacher and&lt;br /&gt;
student. The practitioner starts by contacting the spirit and&lt;br /&gt;
simply watching it. Next, she asks questions of the spirit&lt;br /&gt;
and tries to mimic its natural abilities. After this, the spirit&lt;br /&gt;
chaser devises a private ritual in which she pleads with the&lt;br /&gt;
spirit, requesting it to appear. When this happens (and it&lt;br /&gt;
can take a very long time), the spirit chaser explains that&lt;br /&gt;
she would like to learn its ways. For example, a spirit chaser&lt;br /&gt;
choosing a bear spirit would ask to learn the ways of bears.&lt;br /&gt;
The spirit might require some kind of proof of sincerity or&lt;br /&gt;
a quest undertaken to prove the spirit chaser’s worth, but&lt;br /&gt;
if it agrees, it allows the spirit chaser to learn the basics of&lt;br /&gt;
living like the chosen creature.&lt;br /&gt;
As learning progresses, the hedge mage learns to focus&lt;br /&gt;
her senses to see as her animal does. She might even learn&lt;br /&gt;
special activities, such as a bear’s ability to hibernate or a lion’s&lt;br /&gt;
ability to use claws. This Way is unique to every practitioner.&lt;br /&gt;
Note that this Numen does not provide the ability to see,&lt;br /&gt;
hear, touch, or summon spirits. It does provide a degree of&lt;br /&gt;
intuitive communication with a chosen spirit type, such that&lt;br /&gt;
queries might be answered by a gentle breeze, the snap of a twig,&lt;br /&gt;
or even the brief appearance of the spirit’s type of animal or&lt;br /&gt;
plant, and the spirit chaser intuitively understands the meaning&lt;br /&gt;
of such responses. Others would easily interpret it as being all in&lt;br /&gt;
the spirit chaser’s imagination, but she knows better. At higher&lt;br /&gt;
levels of awareness, it’s even possible that a spirit might like the&lt;br /&gt;
spirit chaser enough to materialize before her now and then,&lt;br /&gt;
or use other Charms that signal its direct presence.&lt;br /&gt;
Roll: Manipulation + Occult&lt;br /&gt;
Willpower cost: 1 point&lt;br /&gt;
• The mystic learns to “eat” the food of the chosen&lt;br /&gt;
spirit. The proper food needs to be available (water&lt;br /&gt;
and sun for plants; pasturage for herbivores such as&lt;br /&gt;
cows or deer; grubs, honey, berries, etc. for bears; raw&lt;br /&gt;
meat for wolves or other predators). She receives full&lt;br /&gt;
nutrition from this food as if she were her chosen&lt;br /&gt;
animal. Rituals might involve cud chewing, squirreling&lt;br /&gt;
food away to eat later, burying food, and so forth.&lt;br /&gt;
•• The spirit chaser can match his own sensory levels&lt;br /&gt;
to his animal. For example, a lynx might allow&lt;br /&gt;
the spirit chaser to see in the dark or sniff out&lt;br /&gt;
predators or prey. Scenting humans, sniffing out&lt;br /&gt;
a trail, finding food, or “reading” the air are some&lt;br /&gt;
of the rituals that might accompany this level.&lt;br /&gt;
Animals and plants know how to survive and&lt;br /&gt;
what to do when they need healing. Plants “heal”&lt;br /&gt;
by means of photosynthetic energy, while some&lt;br /&gt;
animals lick their wounds, or fall into a healing&lt;br /&gt;
sleep. The vibrational rate of a feline’s purr seems&lt;br /&gt;
to have some healing properties as well. Each&lt;br /&gt;
year, for some part of the winter, some creatures&lt;br /&gt;
hibernate; temperatures are cold and food is scarce,&lt;br /&gt;
so hibernation is a type of self-induced coma to&lt;br /&gt;
insure survival. At this level, a spirit chaser may&lt;br /&gt;
fall into a healing sleep which heals one Health&lt;br /&gt;
Level for each success rolled on Spirit Chasing.&lt;br /&gt;
With three successes, the spirit chaser could heal&lt;br /&gt;
three levels after 12 hours of sleep. Rituals include&lt;br /&gt;
hiding, healing, cleansing &amp;amp; purging venomous&lt;br /&gt;
or poisonous wounds, and childbirth.&lt;br /&gt;
•••• At this level, the spirit chaser received the inner&lt;br /&gt;
wisdom of the chosen animal or plant spirit. Based&lt;br /&gt;
on the level of success on a roll to use this level of&lt;br /&gt;
power, the Storyteller decides how much and what&lt;br /&gt;
sort of information provided to the spirit chaser.&lt;br /&gt;
An oak spirit might give the spirit chaser insight&lt;br /&gt;
into an event that happened when the oak was a&lt;br /&gt;
sapling. A wolf spirit might give the caster knowledge&lt;br /&gt;
of something affecting the survival of wolves&lt;br /&gt;
in a particular part of the world. The Storyteller&lt;br /&gt;
can make use of this power to give story hooks&lt;br /&gt;
to the characters. Rituals might include seeking&lt;br /&gt;
visions, detecting lies or making intuitive leaps.&lt;br /&gt;
&lt;br /&gt;
The most committed and dedicated spirit chasers&lt;br /&gt;
may attain this advanced level of mastery. Here,&lt;br /&gt;
the spirit chaser receives the ability to practice&lt;br /&gt;
some aspect unique to its bonded animal or plant&lt;br /&gt;
spirit. She might, if bonded to a deer, be able&lt;br /&gt;
to run especially quickly or leap high fences. A&lt;br /&gt;
practitioner bonded to a bear might call on great&lt;br /&gt;
strength; one bonded to a lion might grow claws&lt;br /&gt;
for battle. Certain plants might give the caster skin&lt;br /&gt;
that could be poisonous to the touch. At least three&lt;br /&gt;
successes are necessary to invoke this ability, which&lt;br /&gt;
is the closest a Kinfolk may come to experiencing&lt;br /&gt;
the Garou’s shapechanging ability. Possible rituals&lt;br /&gt;
may involve shielding, through growing a thick&lt;br /&gt;
coat of hair or tree bark; offensive powers, such as&lt;br /&gt;
growing sharp, strong fingernails; scaling a vertical&lt;br /&gt;
surface as a spider might; and other abilities.&lt;/div&gt;</summary>
		<author><name>Belladonna</name></author>
	</entry>
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